int texture_id;
gboolean is_offscreen;
- add_offscreen_ops (self, builder, min_x, max_x, min_y, max_y,
+ /* Pass min_x/max_x/min_y/max_y without builder->dx/dy! */
+ add_offscreen_ops (self, builder,
+ node->bounds.origin.x,
+ node->bounds.origin.x + node->bounds.size.width,
+ node->bounds.origin.y,
+ node->bounds.origin.y + node->bounds.size.height,
gsk_color_matrix_node_get_child (node),
&texture_id, &is_offscreen, FALSE, TRUE);